nik elvy MA

Monday, February 16, 2009

New Media ARt

Had a good read of some books that I recently got through the post about new media art. Have had major learning revolutions.....

1) that new media art has been around since the 50's, 60's and 70's and is not all that new in some ways, and

2) that new media art is often created by those who use and really understand the technology, i.e. techies and programmers. It seems that alot of the art comes from playing around with existing functions and actions in ict, such as making a visual image from the collection of certain data.


This has led me to what could be a new conclusion for my assignment: who is responsible for the teaching and learning and creation of new media art-art or ICT departments. If the level of ict skills and knowledge are so high is it possible for art depts to deliver new media art projects as they occur in the real world?


I have been under the misapprehension that Creative ict in art depts would include, photo montage and manipulation, film, e sketch books, digital photography and animation. It's not that these would not be valuable but that they are superficial in comparison to what is happening and has happened even decades ago in new media art. Many new media artists relate to the Dadaists in art historical terms, as they change and juxtapose the materials available. The art is not necessarily in the visual or the image created but in the technical process that has been subverted.

Even here in example from 1965, Nam June Paik applied a large magnit to an ordinary domestic T.V. in order to distort it's usual signal into an abstract form on its screen.

Anyway besides that here is a contender for my Assignment intro/foreward

intro%20to%20MA%20eportfolio.doc

Wednesday, January 28, 2009


here's some stuff that I've been making using creative ICT.

The film is for part of a theatre performance of Red Riding Hood.

The image is for my own art practice

called "what a donut!"

video

Saturday, January 17, 2009

I made this painting today and took pictures of it in progress then made this movie
video

Saturday, January 10, 2009

e portfolio

Well today I made the structure of my e portflio!!! I am really tired now from sitting in front of a screen all day but it's been worth it. It is actually a very creative process but there are lots of repetitve tasks that you have to do which I find a bit difficult. In my own creative practice I tend to avoid repetition if I can.





In order to build the e portfolioI have used the following programmes:


Photoshop


dream weaver


microsoft office picture manager





New skills that I have learned are:


how to create hyperlinks


file management


using tables for layout


image optimisation


use of different file types (gif, jpeg, png, swf, htm)





I have had alot of help, Martin has been available to help me every step of the way and I would need to repeat the process in order to test my proficency.





have a look at the home page


all ict'd out so going to stop staring at the screen now.......

Friday, December 12, 2008

Draw every day film link
This film was shown to us in our seminar and it was the part of the influence for my assignment
http://www.chewtv.com/index.aspx







WOW E SKETCHBOOKS! what a great idea.
From the NSEAD.........

Electronic Sketchbook and Electronic Portfolios
IntroductionTeachers of Art & Design are already very familiar with the concepts of sketchbooks and portfolios. While sketchbooks are used to record observations, ideas, reference material, sources of information and inspiration, etc., portfolios serve to collect together examples of exploratory and finished work that can be presented to others for discussion, evaluation and assessment.

Developing electronic sketchbooksAn e-sketchbook is an electronic version of a traditional sketchbook. It might include:
a compendium of images and related texts;
references to the work of other artists and designers;
original visual material created by the pupil;
sources of reference material gathered from the internet and elsewhere;
comments made about the work by others; The images may be scanned in from original drawings or paintings or could be digital photographs, or generated directly on a computer. The content could also include animations, video and sound and interactive web pages. Electronic sketchbooks should not be seen as replacing or detracting from the importance of conventional sketchbooks, but as an extension to them. Paper and electronic sketchbooks can be used together to record responses. The process of assembling content is similar in both, but as well as traditional media the paper sketchbook can include:
print outs of scanned or digital pictures of ideas and responses;
word processed text and scanned articles / images;
collage samples of digitally produced images, for example, pastel, or pencil overlay and scanned and printed again before adding to the sketchbook; Teachers can encourage the regular use of e-sketchbooks by:
creating a separate electronic folder in advance for each pupil, topic and class;
reminding pupils that they should save all source materials to this, as well as regularly saving work at different stages of development as a record of process and progress;
encouraging pupils to add any word-processed homework or on-line research to the appropriate folder; As well as getting pupils to name files and folders appropriately It is also important to develop their skills in describing their work using keywords, or 'tags'. With the high volume of digital files being produced and saved, intelligent keywording is essential to enable pupils, teachers and managers to locate pieces of work at a later date without difficulty. An electonic sketchbook needs to be a resource that pupils can use all the time they study art and design. This means they must each have file storage space on the school or department network to save their experimental and final work. There may be considerations of space, depending on the capacity of the school network, so it is worthwhile talking to the school ICT network manager before encouraging pupils to save large amounts of 'memory hungry' images!

LinksThe Virtualartroomhttp://www.virtualartroom.com/e_sketchbooks.htmNational Curriculum in Actionhttp://www.ncaction.org.uk/subjects/art/ict-ops.htm

This changes some of my current opinion on what the use of technology is in art education. It is not just about new visual media but also about traditional visual forms such as the sketchbook using different tools. This is a proper breakthrough for me in my understanding of how ICT can be used in my subject. It's not all about, film web and animation but I can take existing art forms and explore through new media.
Again this reminds me of how printing affected art and then later how photography changed how art was made.





In a way, given the time to explore I have today almost used my blog as a sketch book/note book.
I am certainly going to research into E sketch books. VERY EXCITING!
I also am going to consider the imapct that photography and printing had on art as well as global travel because obviously with the wwweb we have at the touch of a button what culturally we only saw when travel became more common place such as the Grand Tour.



This site explores some of the reasons why ICT is becoming increasingly more vital in art education. Visual digital media is growing rapidly and art education needs to be able to continue to offer pupils and students pathways into creating and understanding what they already access on a daily basis.